With enough time, you can also be Spider-Man, but you’re going to start out as graceful and dynamic as the actual bread slices in your cupboard.īonus game modes add variety and extend playtimeĪs you go through I Am Bread’s story mode, you unlock additional minigames and challenges to try out if you get tired of trying to get the stupid electrical box in the Petrol Station level open without it swinging back shut as soon as you let go of it. It takes a while to get the hang of it, but advanced players have already figured out how to leverage these mechanics to make the bread roll on its side and cross entire rooms by crawling along the wall like Spider-Man. Basic movement includes flipping the bread end-over-end, pivoting to “swing” up a wall, and carefully timed releases to fling the slice across gaps. The buttons combine with your mouse or analog stick to get you around. You have a Shadow of the Colossus-style grip meter that depletes as you cling, so you need to make sure you can get to a level spot before you drop to the floor and lose progress. Pressing a key or button causes the corresponding corner to “grab” onto surfaces, and another layer of inputs lets you attach to objects and bring them along with you. ![]() I Am Bread has similarly weird controls mapped to each corner of your crusty hero. That game had you controlling individual fingers of a hand to use tools and perform complex surgeries, and it was as difficult as that sounds. Players of Surgeon Simulator 2013 may remember its cumbersome and granular controls. The controls are challenging but flexible
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